I must admit, it perturbs me that they consider MG as properly implemented. The argument the OP brings up makes it pretty clear: it gimps light mechs that are shoe-horned into it. I would bet real money that given the hardpoint and tonnage choices, people would choose 2ML over 2mg and 1ton ammo, every time. Or even 4sl, if you want to go there. And there's darn good reason.
There's so many reason why I can think of that this isn't good balancing:
1. Any other light mech that isn't shoe-horned into MGs can have a decent time if it's the last mech standing. Not so otherwise.
2. Not only does a mg loadout prevent light v light combat in such mechs, it prevents them from doing so if they wanted to. You have to switch to another chassis to fight lights, which can also equip weaponry for other uses.
3. Light mechs with these hardpoint issues can't equip anything else. Maybe an ac2, but that's pushing it. No other hardpoint has this problem.
4.crits are only useful toward the end of a fight. Thus, you are useless at the beginning of a fight. No other mech is useless at the beginning of a fight (re:all other mechs typically equip something more than 1ml or 1ll).
4.a. this use is debatable, all considered. crit seeking is all well and good, but 10 dependable damage from ml is typically better.
5. Bryan mentions that mg don't use heat, but consider that 2ml, the equivalent weight scale of 2mg with 1ton ammo, will
net no heat if using engine (or a combo of 10) double heat sinks, which is required of all mechs. The argument only applies to mechs that can equip other weapons, which is basically
not the spider/cicada.
6. This makes mg lights the
only mechs that
must rely on other mechs to do damage for them. There's only so much a LL can do.
I seriously hope they think long and hard on this decision.
Edited by Zoughtbaj, 08 April 2013 - 02:50 PM.